Some of the first games I used to play regularly were text based browser roleplaying games. The very first one was based in the realm of the Roman Empire and I started of as just some small town librarian that knew nothing of the world. As my journey progressed I met so many people n made so many new friends. As the virtual life went on and all the characters started aging, everyone began to settle down, get married, some of them had children. It made perfect sense since that type of story played out not only between some random rendered characters but between real people who poured their souls into their writing. Fun fact – some of them ended in actual real life marriages. When I moved up from browser based to actual video games world became so much more complex. All the genres representing such different forms of gameplay. I was fascinated. First game I played on a PC was The Sims. That one naturally follows a similiar routine of life progress. Be young, make friends, fall in love, marry, have kids. As I started playing RPG games, shooters etc what shocked me quite a bit was that no matter the type of game, the love, romance and relationships always stay there.
Almost each and every game has some sort of romance plot. I know that sort of subjects make the character you play more personal to you, it makes you more involved in the story and so on but the funny part is when the relationship is not just part of the story, but when you can actively pursue it. What exactly do I mean? GTA IV for example has an obvious love connection between our protagonist and one of the females but it is just a narrative that is told to us by the game makers. Then for example we have Fable, which actually allows you to choose your own spouse, court them, marry them and then have kids. What is the point of that? What is the point of romance options in games like Mass Effect or Dragon’s Age? Are they just there so people can see some sexy stuff happening between Shepard and his/her crew mates or do they actually serve a purpose?
First of all I have to bitch about it just a bit since the relationship part of games seems completely underdeveloped. Yeah, they introduce it as a possibility but they do not really give it much time in many cases, making any connections you are supposed to create meaningless. What the hell is the point of dancing like a chicken to impress your future wife? Seriously Peter Molyneux, why? Same thing for example in Skyrim. Yeah, to marry someone you put on a talisman and just hit on any random person. Anyone will agree to marry you if you finished a specific unlock quest line. What is marriage for? To get a home cooked meal once in a while if you come home.
If we move past those relationship and further examine the ones like Mass Effect, we could say a bit more. In that series as well as in Dragon Age (Huge Bioware fangirl here) to actually romance someone we have to talk to them, get to know them, show them support etc. I find that it actually makes us attach more value to the choices we make in the game. It is an amazing tool for making players feel like their decisions matter so much more than they actually do. You get to know other character’s history by talking them, by choosing to pursue them romantically you grow attached and then you end up making choices to please that specific character. It is quite manipulative I would say.
I guess it is quite obvious that marriage or love in games is very practical for as I already said making the player care more, but as a sociologist I usually tend to think how does it influence more than just the gaming experience. Does the bond we develop changes something about our perception of the world? I believe it would be a hell to prove anything of such sort but just for the sake of a mental exercise I think it is valuable to consider that for a moment. Surely one scary thing about it is that some people could actually take those relationship as a substitute for their real lives. Someone would most likely say that they would have to be seriously mental to do that but the fact remains that when we play games we sort of identify with the protagonist. If we are not successful, not popular we tend to overcompensate in any way we can and just knowing there is someone who loves us in a virtual space is so attractive. A second idea, maybe less far fetched is that some of those games flatten the perception of what a relationship is. In Sims we can get married with a person after knowing them for one in-game day where in Fable we attract them by farting. Those are extreme examples but they show a general misrepresentation of serious subjects in video gaming. I do not expect every game to be a love simulator but they could show some respect or not take it up in such a way at all.
This rant might seem a bit incoherent I guess but for me it is something I do not fully comprehend. There is quite a lot research on the person to person relationship online but I haven’t seen all that much on the human n computer. The power of love in WoW is quite easy to explain but how can we really explain the same thing when we know the other being isn’t even real? Do we still feel attraction just because it is set up in a familiar, love inciting way or do we project ourselves into the universe which might have much bigger repercussions that what we discuss? What do you think?